I loved this game ever since I first played it. Like someone else said, if you're a fan of Square Enix's work, this is a must have. Noriko Matsueda & Takahito Eguchi did a fantastic job on the sound. It does have its faults but that is because they were trying to rush this game to come out at the same time as the PS2. The storyline is not too clear, but makes more sense as time goes on. The entire time your trying to rescue a girl, which you learn more about. After each battle, you get Experience Points (To Boost Your Class) and Skill Points (To increase life, stamina, strength or learn a skill.) Your two teamates fight along side with you, their AI is actually somewhat helpful. In the Bouncer, you can be one of three characters.
Other people dislike this game, for its constant CG Cutscenes, and how short the game is (you can beat the game in about two hours.) Many people do not realize that this game was intended to boast the PS2's capabilities, being a game that was released almost at the same time as the PS2, it still has great graphics to compete with modern PS2 Games. People tend to either love this game, for its powerful use of Playstation 2's Graphic Capabilities and its great music soundtrack. There and many people who have strong opinions about Square Enix's game, The Bouncer. Along with the Versus Mode there is a single-player Survival Mode, where one person can pick a character and see how long they lasts against wave after wave of opponents. Although the Story Mode is single-player, the Versus Mode features play for up to four people at once, as well as a Team mode where two players can take control of three-character teams. The first is the Versus Mode, where you can play your powered-up characters as well as nine other characters from the game that are unlockable as you make your way through the Story Mode multiple times. This is so you may build up your characters to use in the other modes that The Bouncer features. During battles in which the three characters are all present, the computer controls the other two characters.Īfter you've been through the Story Mode once, you can choose to go through it again, and again pick a different character at the beginning of each battle segment. Picking different characters during different situations will change the flow of the plot slightly, and there will be occasions on which the three will split up completely. At the end of each battle scene, you can take the Battle Points that you've earned during the course of the last battle and buy more life, more power or more defense, as well as a number of different special attacks. Sion, Kao, and Volt all have their own move sets and independent fighting styles. Before each battle scene, you're given a choice of which of the three characters you would like to play. The game switches back and forth from cut-scenes and battle scenes.
While the game is single-player, you can take on the role of all three characters during the course of The Bouncer's story mode. To that effect, they've created a game that is heavy on plot and cut-scenes, featuring multiple playable characters who gain experience points to power themselves up through the course of the adventure. With The Bouncer, Square has attempted to blend the traditional aspects of side-scrolling beat-'em ups with their patented genre, the role-playing game.
The Bouncer was developed by Square with the help of Dream Factory, who developed the Tobal series and had a hand in the 1998 free-range battle game EHRGEIZ. They must stop Mikado and it's sinister, bitter leader from unleashing a plot for global domination. Along the way they will meet all manner of strange and powerful foes, but they must press on. The three bouncers must take to the streets by any means necessary to discover why Dominique has been taken. Together, they keep Fate clean of the riff-raff, while Sion takes care of a once homeless girl named Dominique Cross, who has become sort of the mascot of the bar itself.īut on one long night, Dominique is kidnapped by Mikado Group Special Forces on the eve of their new solar power satellite project entering its final stage. There is the massive Volt, strong and silent type with a pierced face and horn implants jutting out of his forehead Kao, the multi-tattooed wise-cracker who's as handy with a joke as he is with a fist to the face and Sion, a young fighter who brims over with a quiet sorrow. In this seedy district, every place of business needs protection, and Fate has it three times over with a trio of bouncers, each with distinct styles and personalities, and each with a mysterious past.